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How to I properly copy a Texture2D in Unity, I've tried using Graphics.CopyTexture(texture, copy); to have it tell me that the two images are incompatible, how do I work around this and get a perfect copy of the image, Everything I've looked up either relates to how to crop the copied image or when using RenderTextures but I can't find any ... See more on stackoverflow
If Texture.isReadable is false for either src or dst, CopyTexture becomes one of the fastest ways to copy a texture. Warning: Be careful when using an Apply method such as Texture2D.Apply after CopyTexture, because you might copy old or undefined CPU texture data to the GPU.
how to make stamps to copy and paste surface texture? I have a 3d model, one side of the face is distorted, so I want to copy one side to the other (while keeping everything else the same.)
Hi, Im creating a game working with Kinect 2.0 and from time to time during the game, Im saving some pictures with the camera, which involves getting the cameras Texture2D. However Im forced to create a copy of this

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